It's been about a month now that the Microsoft machine is in my living room. What are my thoughts? How has the relationship evolved? Here is a quick recap of my experience: Over the course of the month, I have bought 3 games: EA Fight Night Round 3, Dead or Alive 4 and Rockstar Presents Table Tennis.
EA Fight Night Round 3: Clear winner in my case if you count the number of hours played with a 360 game. The graphics are supperb! The dual analog stick punch control is very well done and gives the player the impression that he is truly in control of his boxer. I have not yet ventured on Xbox Live as I feel that my skills are not yet up to the challenge. I have enjoyed the career mode as my boxer from Philly, Rocky Balboa climbs up in the ranks. All in all, a wonderful first game with lots of replay and a great game for showcasing the power of the 360's graphics. 8 Mini-Gates out of 10.
Dead or Alive 4: A classic fighter game - The players are smooth and the improvements are primarily the environments. The little streams, the shadows, the beautiful grass, etc. A fun game with a lot of replay. A cautionary note not to venture on Xbox live unless you are a master at controling your guys - I got wooped in less than 20 seconds on-line. 7 Mini-Gates out of 10.
Rockstar Presents Table Tennis: Beautiful game from the makers of GTA. Who would have thought that in 2006, a Pong remake would be so fun. It truly is. Easy to pick up and play with friends. Beautiful, yet simple graphics. I cannot see myself ever needing another table tennis game after this one unless the Wii comes out with one that uses the wiimote someday. I have not yet tested the Live feature of this game. 8.5 Mini-Gates out of 10
My other gaming time has been spent with the 360 Demos that are downloadable from Xbox Live. I must say that this is an amazing feature that has a lot of potential for sales. Strange that the 3 games I actually bought are not games that I tried via a demo though.
The Xbox Live arcade is easily where most of my time has been spent. I have yet to buy a game online but it's a matter of time before I do so. The selection is okay - no more. The games are good but there could be more in the catalog in my opinion after a year of development.
2006/06/26
2006/06/16
DS Lite Mini-Review
Well, it's been about a week now and all I can say is that the DS Lite is a nice little handheld console. If you have been on the fence about buying a DS, you have no reasons left not to buy one.
I must have over 30 games now and as I try these games in the new DS Lite, it's like rediscovering them all over. The vivid colours look amazing. It litterally is like day and night. there are 4 levels of screen brightness on the unit and the lowest one is about the same as the old DS brightness. Games like New Super Mario Bros. shine and look incredible on the unit.
Gameplay and sound are similar to the previous unit although the smaller frame makes for a more comfortable handle for those extended play times.
The good
- Brighter screen than the old DS (4 levels of brightness)
- Smaller, sleeker and cool iPod white look (some like that sort of thing)
- Stili is a little larger and more comfortable to the hand
- Better battery life
- Lighter and more comfortable to hold
- GBA dust cover is a nice add-on.
- Backward compatible with older GBA games
- Wi-Fi multiplayer capabilities
- Higher-resolution display than Game Boy Advance SP
The bad
- White item... may get dirty with fingerprints over time.
- They did not include a wrist strap with the units.
- On/Off power switch feels a little fragile.
- Small..errr. one might.. errr... lose it somewhere. Okay maybe not.
Cnet has a very nice review of the console. If you want to learn everything there is to know about the unit, I recommend listening to the Review that as done by Shane and Chris over at Dual Screen Radio (a redio show dedicated to the DS. They did a very thorough review. You can find it here.
What's left to say but go get one!! This is truly a gem of a video game unit. Compared to the PSP, the DS has loads of great titles to choose from.
Current rumours are that the DS will be able to download demos and new content from the Nintendo Wii. The units may also be usable as controllers for the new console.
Rating: 9 out of 10 Princesses in distress
I must have over 30 games now and as I try these games in the new DS Lite, it's like rediscovering them all over. The vivid colours look amazing. It litterally is like day and night. there are 4 levels of screen brightness on the unit and the lowest one is about the same as the old DS brightness. Games like New Super Mario Bros. shine and look incredible on the unit.
Gameplay and sound are similar to the previous unit although the smaller frame makes for a more comfortable handle for those extended play times.
The good
- Brighter screen than the old DS (4 levels of brightness)
- Smaller, sleeker and cool iPod white look (some like that sort of thing)
- Stili is a little larger and more comfortable to the hand
- Better battery life
- Lighter and more comfortable to hold
- GBA dust cover is a nice add-on.
- Backward compatible with older GBA games
- Wi-Fi multiplayer capabilities
- Higher-resolution display than Game Boy Advance SP
The bad
- White item... may get dirty with fingerprints over time.
- They did not include a wrist strap with the units.
- On/Off power switch feels a little fragile.
- Small..errr. one might.. errr... lose it somewhere. Okay maybe not.
Cnet has a very nice review of the console. If you want to learn everything there is to know about the unit, I recommend listening to the Review that as done by Shane and Chris over at Dual Screen Radio (a redio show dedicated to the DS. They did a very thorough review. You can find it here.
What's left to say but go get one!! This is truly a gem of a video game unit. Compared to the PSP, the DS has loads of great titles to choose from.
Current rumours are that the DS will be able to download demos and new content from the Nintendo Wii. The units may also be usable as controllers for the new console.
Rating: 9 out of 10 Princesses in distress
DS Lite: a HUGE Git across America
136,500+ DS Lites Sold In North America In Two Days
"A number of retailers across the territory report sell outs as New Super Mario Bros. and Brain Training take two of the three top spots..."
"A number of retailers across the territory report sell outs as New Super Mario Bros. and Brain Training take two of the three top spots..."
2006/06/05
Wii coolness!
A tinier piece of Wii coolness has just been revealed: built into the Wii OS is the ability to create a player portrait/cariacture. When you plug in a game, that game will then be able to use your cariacture: in Wii Sport Tennis for example, it will superimpose your caricature over your player's polygonal head.
It's tiny, it's cool, but it isn't earth shattering. Still, details count and the Wii is acing all the details even as companies like Sony flagrantly ignore them
It's tiny, it's cool, but it isn't earth shattering. Still, details count and the Wii is acing all the details even as companies like Sony flagrantly ignore them
2006/06/01
NES Super Mario Brothers playable in 3D
2006/05/31
XBox + Nintendo vs. Ps3?
In a rather odd bit of news, Microsoft seems to be suggesting that people should buy Nintendo's Wii console.
Nope, not a typo. Peter Moore, a vice president for Microsoft, said in a recent interview, "Tell me why you would buy a $600 PS3?" He went on to explain, "People are going to buy two [consoles]. They're going to buy an Xbox and they're going to buy a Wii ... for the price of one PS3."
It seems that Microsoft is doing everything in their power to gain market share from Sony in the battle for next-gen console supremacy, including promoting a rival product.
Nintendo seems content to just sit back in their niche market and let the two giants fight it out alone.
Nope, not a typo. Peter Moore, a vice president for Microsoft, said in a recent interview, "Tell me why you would buy a $600 PS3?" He went on to explain, "People are going to buy two [consoles]. They're going to buy an Xbox and they're going to buy a Wii ... for the price of one PS3."
It seems that Microsoft is doing everything in their power to gain market share from Sony in the battle for next-gen console supremacy, including promoting a rival product.
Nintendo seems content to just sit back in their niche market and let the two giants fight it out alone.
2006/05/30
Gates on the PS3 Motion Controller
"There's room for innovation here, but moving that controller around -- it's something that's not mainstream for most games," he said. He recalled a Microsoft-made controller from several years ago that allowed 3-D movement. "It's tough because sometimes you move the controller, and you don't [mean] to fly into the ground. You just want to put the controller down," he said. "People aren't that good at totally standing still. Even pilots actually sit in a chair when they do their flying. So there's a lot to be learned about these controllers."
Gizmodo talks about this quote made by Gates to MTV as though he was speaking of the Wiimote but other sites put it in the context of the PS3. The war rages on...
Gizmodo talks about this quote made by Gates to MTV as though he was speaking of the Wiimote but other sites put it in the context of the PS3. The war rages on...
2006/05/28
New Super Mario DS Review

How does this game stack up? New Super Mario Bros. is everything that one may want. The game has 8 Worlds, and give or take 10 levels per world. 80 Levels baby! How cool is that? Very cool. I'm not a Super Mario Genius (kudos to James who finished the game in a few days) so the difficulty level was perfect for me.
Power ups include 2 new cool modes: Super Giant mario and Mini Mario. Both have their strengths and are nice additions to the game play. Colours a vibrant as nice as ever. The music is a cool mixture of old and new. The bosses are not too hard (thus far - as I write this I am in the middle of the game). The fun for me is trying to get all from each levels - and man is this game packed.
I don't remeber ever finishing any of the original Mario games as a younger Artoo but I have it on my list of things to do before I die and this may be the one to achieve this.
My rating is 9/10 - best DS game thus far! Run and get it.
2006/04/02
2006/03/08
Duck Hunt with an attitude! (newgrounds.com)
You all remember the cute Nintendo game with the zapper gun Duck Hunt right? Here is a rendition of the classic where the cute pup fights back to protect his ducks!
2006/03/07
World's Smallest Video Games

Pong, Pac-Man, Asteroids & Space Invaders
Each game is boiled down to an 18-pixel square screen, replete with minimal-pixel graphics and clunky sound effects. It's a concentrated dose of nostalgia as well as a design experiment gone horribly well.
Cool stuff... but be careful, your eyes may bleed if you play for too long!
Bad Video Game Cover-Art

A sister site posted a series of Bad Video Game covers. Some of these are just plain wrong!
Our favorite 3 ones are:



2006/03/06
2006/03/04
Screenshot Quiz #2 (NES)
You don't need to see his Identification!

Images for the sequel to the best little game that could of 2005: Lego Star Wars Game are slowly getting on the net. This one should be a dandy! The first one was just plan fun to play! The game will be released on all console (except the 360).

2006/03/01
Nintendo's 20th Birthday Week Flashback



Dual Screen Radio Episode 3 is Out (dualscreenradio.com)
The guys cover the lastest in DS news as well as an in-dept review for Resident Evil: DS... ehh, i mean Deadly Silence.
2006/02/28
2006/02/27
Flashback: NES - 20 years later
Twenty years ago, when the video game industry was still reeling from what has been commonly referred to as "The Video Game Crash of 1983", a small console called the Nintendo Entertainment System made a big splash. (read more on Gamespot) A great read for all you nostalgic Goombas!
Super Princess Peach gets her own game on the DS (press.nintendo.com)
Goombas can now go into hiding, the princess is on a rampage!
2006/02/24
2006/02/08
Dual Screen Radio Ep. 2 Out (dualscreenradio.com)
Shane and Chris have just posted their second episode of an internet radio show dedicated to the little dual screed handheld we so love. Kudos guys!
2006/02/05
Dual Screen Radio
2006/01/31
Memories of Video Play: The Nintendo Entertainment System (NES)
Our first article for the series of Memories of Video Play starts off this month with:
The year: 1983. The system: The Nintendo Entertainment System or NES for short. It is the system that brought many of us back to playing video games. For many others, it was their first real step into the world of power-ups, warps and high scores.
A little bit of history: The System, an 8-bit video game console, was released in 1983 by Nintendo in North America, Brazil, Europe, Asia, and Australia. Its Japanese equivalent was known as the Nintendo Family Computer, or Famicom.
The most successful gaming console of its time; Nintendo claims to have sold over 60 million NES units worldwide. The NES helped revitalize the video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design (the first modern platform game, Super Mario Bros., was the system's first "killer app") to business practices.
Our hope with Memories of Video Play is to gather some of your experiences playing the video game system taht is highlighted. How old were you when you first played? What games did you play? Did this system set the bar for future in relation to video game play? Was this the last video game system you played? If so - why? We thank you in advance for sharing your comments.
The Nintendo Entertainment System

A little bit of history: The System, an 8-bit video game console, was released in 1983 by Nintendo in North America, Brazil, Europe, Asia, and Australia. Its Japanese equivalent was known as the Nintendo Family Computer, or Famicom.
The most successful gaming console of its time; Nintendo claims to have sold over 60 million NES units worldwide. The NES helped revitalize the video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design (the first modern platform game, Super Mario Bros., was the system's first "killer app") to business practices.
Our hope with Memories of Video Play is to gather some of your experiences playing the video game system taht is highlighted. How old were you when you first played? What games did you play? Did this system set the bar for future in relation to video game play? Was this the last video game system you played? If so - why? We thank you in advance for sharing your comments.
2006/01/29
DVD: Starcade First Edition #1

Description: Episodes: 19, 59, 60, 62, and 63 Invitational. Includes behind the scenes footage from Starcade. JM Productions.
STARCADE was a game show where contestants compete by answering trivia questions about video games and by playing video games. The show aired on TV stations across the US in the 1980's, generally on Saturday mornings or early afternoons. It featured the hottest video games of that time. Today, the games of STARCADE are considered the classics of the video game industry.
STARCADE shows included:
Game Questions: Trivia questions about video games were asked to determine which contestant would pick the game to be played.
Game Play: Two contestants played 4 different video arcade games for prizes and the right to play the Grand Prize round.
Grand Prize Round: Winning contestant played against the clock to try to score the average number of points scored by more than 30 different players playing the same game for the same amount of time. If the contestant scored the required number of points, he or she won the Grand Prize, most often a video arcade game.
Hotline: News and trivia about the video games.
Bumpers: Going to commercial breaks, questions were asked and answered against the backdrop of the side of a video arcade game.
Name the Game Board: Contestant with the most points after two games attempted to identify four video games by sight and sound for prizes.
Mystery Game: In every show, one game was designated as the Mystery Game. If contestants chose to play the mystery game, they instantly won a prize.
This is the first DVD release from the same people that created and produced the Starcade TV show. The video quality is amazingly good for a 20-year-old TV print. It includes:
• 5 Classic Starcade Episodes, including #63: Starcade Invitational which saw the champs from previous shows go head-on
• Behind-The-Scenes Featurette
• Episodes feature Super Pac Man, Buck Rogers, Tac Scan, Star Trek, Super Zaxxon, Joust, Star Wars, and more!
DVD: The Future of Video Games 2K4 Ultimate

Description: The ultimate E3 DVD. The Future of Videogames: 2K4 covers the world?s largest videogame exposition, The Electronic Entertainment Expo (E3). E3 is held in Los Angeles every year with over 90,000 industry professionals in attendance showing off the game(s) they intend to release in the forthcoming months and, in some cases, years. Videogame publishers and console manufacturers spend millions of dollars each year promoting and showcasing their biggest and best video games making E3 a truly awe-inspiring experience.
Produced in co-operation with the Interactive Digital Software Association and E3 Expo, The Future of Videogames 2K4 DVD gives viewers a chance to share in the excitement of attending the grand event.
The DVDs include exclusive interviews with leading game developers, hundreds of game previews for games that won't hit store shelves for months to come, behind the scenes footage of E3, full 5.1 Dolby Digital sound and an exclusive soundtrack from American band Digital:Newage.
The Future of Videogames: 2K4 will be a 4 DVD set. Each of the 3 major console platforms - Sony's Playstation2 (check exhaustive content here), Microsoft's Xbox (check exhaustive content here) and Nintendo's Game Cube (check exhaustive content here) - will have their own DVD to showcase their E3 presence.
DVD: E3 Access 2005

Description: E3 ACCESS 2005: The Future of Videogames 4-Disc set includes exclusive interviews with leading game developers, a myriad of game previews for titles that won't hit store shelves for months to come, behind the scenes footage of the annual Electronic Entertainment Expo (E3) in Los Angeles, full 5.1 Dolby Digital surround sound, an exclusive soundtrack from Digital:Newage and more!
E3 is the world's largest, most exciting and well attended gathering of the finest minds in the video game industry and E3 ACCESS 2005: The Future of Videogames 4-Disc set brings together a complete behind the scenes package of games, interviews and babes.
Book: Lucky Wander Boy

Description: D.B. Weiss' first novel, "Lucky Wander Boy", is a story seemingly about a young man who ruins his life because of his obsession with the video games of his youth, and one game in particular - Lucky Wander Boy. But don't be fooled! The Video games that populate this book are every bit the McGuffin as was the black bird of Hitchcock's "Maltese Falcon". As you read, you will become increasingly aware that the story is really about something very different. It explores the protagonist Adam Pennyman's relationship to life as expressed thru the video games he plays and often worships.
Book: Arcade Fever: The Fan's Guide to The Golden Age of Video Games

Description: Have You Mastered the Delicate Art of Hyperspace? Can You Say "Joystick" in Polite Conversation Without Blushing? Do You Remember the Difference Between Playing "Singles" and "Doubles"?
If you've answered "yes" to any of these questions, Arcade Fever is the book for you—the world's first illustrated history of video games, with tributes to 50 all-time favorites like Pac-Man, Donkey Kong, Defender, Q*Bert, Tetris, and many, many others. You want little-known tips, tricks, and secrets? You want behind-the-scenes creation stories from the original programmers? You want to read about the first guy who actually DIED playing a video game, or the arcade classic that inspired an episode of Seinfeld? It's all right here, in a jam-packed celebration of '70s and '80s arcade culture.
Includes:
o Interviews with programmers, musicians, animators, and other legends from the golden age of video games
o A chronological history of video arcades—from the first coin-operated arcade game (no, it wasn't Pong) to obscure classics like Elevator Action, Crazy Climber, and Food Fight
o Tons of rad '80s spin-off products, including home systems, pajamas, alarm clocks, Saturday morning cartoons, sugar-coated breakfast cereals, and a really bad movie starring Jeff Bridges as a programmer who gets sucked into a computer.
Book: 2005 Gamer's Almanac

description: Your daily dose of gaming goodness for Xbox, PlayStation, GameCube, GameBoy, PCs, Macs, and Linux! The 2005 Gamer's Almanac: Your Daily Dose of Tricks, Cheats, and Fascinating Facts is filled with entertaining reviews of games and game gear, comprehensive coverage of mobile and handheld games, gadgets and much more. You will love the inside tips and one-stop shopping approach to insider game industry information and the coverage of all time classic games. Included in the almanac is:
* "Best of" and "Top 10" lists for every aspect of gaming
* Essential guides for LAN parties, case-moders and other who enjoy getting together with friends
* How-to articles on how to create your own games, mods and levels
* Online guides on where to get the best FAQs and walkthroughs for FREE!
* So much more!
This book is for you if you view gaming - be it PC, console or handheld gaming - as a major component of your life!
Book: Joystick Nation

Title: Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Description: Amazon.com
This is a look at the revolution that changed the way we play video games. From the prototypical Space Wars, Hunt the Wumpus, and Adventure to modern shoot-em- ups, brain-busters and simulations. J. C. Herz examines what has kept us glued to screens and joysticks. It also explores how video games shaped the way those raised on them (like Herz herself) interact with their world. Joystick Nation gives an overview of video game history, interviews with the brains behind the most influential games, explorations of what makes various types of games work for various people, and even a peek into a major game development company during the critical countdown to a major release. Herz is a witty writer whose personal approach to the topic can resemble a riff by a stand-up comic. You'll find yourself nodding along with her reactions and smiling--maybe even laughing out loud.
Book: High Score! The Illustrated History of Electronic Games

Description: "...overflowing with color screenshots, package art, reproductions of old game ads, shots of old machines, and photos of collectibles. Every picture triggers another memory, and before long you're awash in blissful recollections..."--Computer Gaming World, August '02
"...300+ pages offer a visually compelling record of the origins and development of electronic entertainment, so buy it for the pictures of rare game boxes and screens... it's a great nostalgia trip for old-timers and a primer on the industry's storied past for the less ancient reader."--Computer Games, August '02
From pinball to PlayStation, this photo-packed volume chronicles the history of electronic games--which has become both a billion dollar industry as well as a cultural phenomenon. Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-heart for more than 30 years--making this the ultimate tribute to electronic games.
Book Info
From pinball to PlayStation, this photo-packed volume chronicles the history of electronic games--which has become both a billion dollar industry as well as a cultural phenomenon. Softcover. (Amazon.com)
Book: The Ultimate History of Video Games

Book: The Encyclopedia of Game Machines

Title: The Encyclopedia of Game Machines, Consoles, Handhelds & Home Computers 1972-2005
Description: This book presents almost every game computer and console ever created from Japan, USA, and Europe, along with classic software in all its pixilated glory. Each system entry includes brilliant pictures of the machine as well as some nostalgic screen shots. Also, detailed notes about each system, from background information to units sold to variants and successors, give you more information than you could have ever hoped for.
You’ll find all your favorite systems covered: from Atari to Xbox, from the C64 to Nintendo DS. Some were dream machines and million sellers; others were bizarre slip-ups or exotic variants. But all are celebrated in the pages of Game.Machines. Extensive appendices supplement the main entries with even more technical data. Game.Machines is the reference point for members of the PlayStation generation - whether you’re a gamer, collector, or all of the above. (Think Geek Description)
Book: Supercade – a visual history of the videogame age (1971-1984)

Description: It was a time when technology was king, status was determined by your high score and video games were blitzing the world... Supercade is the first book to illustrate and document the history, legacy and visual language of the video game phenomenon, from the fist interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar at the Massachusetts Institute of Technology to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco and Mattel that followed.
From Pong to Pac-Man, Asteroids to Zaxxon, more than 50 million people around the world have come of age within the electronic flux of video games, their subconscious forever etched with images projected from arcade and home video game systems.
Exuberantly written and illustrated in full colour, Supercade pays tribute to the technology, games and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
The book includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman and Tom Vanderbilt. --Miles Taylor
Review: Probably my favorite Video game related book. This is a coffee book that comtains hundred of pictures of Arcade machines and game screens. Beautifully put together with factoids on each game and game era. Yop grade!
DVD: Once Upon Atari

Review: Great documentary by Howard Scott Warshaw, the guy who created Yar's Revenge - an individual who lived through the rise and fall of Atari. In this documentary, you will meet many of the important players taht had a part in setting the stage for the gaming industry at Atari. Many funny stories and some great footage.
DVD: Video Game Invasion: The History of a Global Obsession

2006/01/28
Nintendo DS (2004)

Atari 2600 Handheld - Phoenix (2004)

FRONT OF UNIT
1) Backlit 3.5" (diagonal) TFT active matrix LCD display
2) Built-in D-pad (joystick control) and trigger
3) Built-in paddle controller and trigger
4) Speaker and volume control.
5) Picture tint control (use small screwdriver through the hole) Tint can vary by battery type used (Ni-CD, Ni-MH, alkaline) so this allows you to adjust it depending on which you use.
6) 2.5mm mini-jack input allows you to hook up a Ni-MH charger and juice up the batteries while still in the system. (Requires special charger or adapter)
7) Enamel paint (main case) with quality laser-cut engraving plastic plates (over the screen and controls)
REAR OF UNIT
8) Game cartridge insert. Having it in the back keeps the unit smaller and also keeps the cartridge out of your way when playing.
9) Difficulty switch sets game to Easy or Hard. (Used in older games, some newer ones)
10) Brightness (video amplification) adjustment. (As with tint, use small screwdriver, adjust to taste)
11) (6) AA battery compartment (Tab and magnetic closure)
12) Spot where I sign my name and personally number the unit (This one is #00002 FYI BTW)
Nintendo Game Boy SP (2003)

In early 2003, Nintendo upgraded the Game Boy Advance giving it an internal front-light that can be turned on or off, a rechargeable lithium ion battery, as well as a folding case approximately half the size of the GBA. It was designed to address some common complaints with the original GBA.
Interestingly, complaints about the original GBA screen being hard to see prompted a cottage industry of lighting solutions. This included the Afterburner Frontlighting Kit. This was a kit that sold for $30 and needed to be installed inside the original GBA. This Front-light turned out to be almost identical to Nintendo's solution to lighting the GBA SP.
Nintendo Gamecube (2001)
Microsoft X-Box (2001)

Game Boy Advance (2001)

Sony Playstation 2 (2000)

The PS2 is part of the sixth generation era, and has become the fastest selling gaming console in history, with over 100 million units shipped by November 2005, beating the previous record holder, the PlayStation, by three years and nine months.
Sega Dreamcast (1998)

Nintendo 64 (1996)

Nintendo Virtual Boy (1995)

The console was designed by Gunpei Yokoi, inventor of the Game & Watch LCD handhelds and the Nintendo Game Boy, but was not intended to replace the Game Boy in Nintendo's product line. Nintendo intended to use the console to take advantage of the then-recent interest in virtual reality brought on by movies like The Lawnmower Man and a number of virtual reality arcade games.
Resources:
Planet Virtual Boy
Sega Saturn (1994)
Super Nintendo (1990)

Nintendo Gameboy (1989)

Sega Genesis (1988)

Nintendo Entertainment System - NES (1983)

Sega Master System (1983)

Vectrex (1982)

ColecoVision (1982)

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